Doom III

HQ 1024×768
Gainward @ 430/1100 @ 66.88
87,2
  
Gainward @ 400/1100 @ 66.88
85,7
  
Gainward @ 400/1100 @ 61.77
81,3
  
Gainward @ 350/1000 @ 61.77
79,9
  
0 2 0 4 0 6 0 8 0 9
0
 
HQ 1280×1024
Gainward @ 430/1100 @ 66.88
82
  
Gainward @ 400/1100 @ 66.88
78,4
  
Gainward @ 400/1100 @ 61.77
74
  
Gainward @ 350/1000 @ 61.77
70,4
  
0 1 5 3 0 4 5 6 0 7 5 8
5
 
HQ 1600×1200
Gainward @ 430/1100 @ 66.88
70,4
  
Gainward @ 400/1100 @ 66.88
67,6
  
Gainward @ 400/1100 @ 61.77
62,1
  
Gainward @ 350/1000 @ 61.77
57,4
  
0 1 5 3 0 4 5 6 0 7
5
 
HQ 1024×768 Combined FSAA 4x & Aniso 8x
Gainward @ 430/1100 @ 66.88
74,5
  
Gainward @ 400/1100 @ 66.88
71,9
  
Gainward @ 400/1100 @ 61.77
62,1
  
Gainward @ 350/1000 @ 61.77
59,8
  
0 1 5 3 0 4 5 6 0 7 5 8
0
 
HQ 1280×1024 Combined FSAA 4x & Aniso 8x
Gainward @ 430/1100 @ 66.88
50,4
  
Gainward @ 400/1100 @ 66.88
47
  
Gainward @ 400/1100 @ 61.77
43,4
  
Gainward @ 350/1000 @ 61.77
39,7
  
0 1 0 2 0 3 0 4 0 5 0 5
5
 
HQ 1600×1200 Combined FSAA 4x & Aniso 8x
Gainward @ 430/1100 @ 66.88
38,9
  
Gainward @ 400/1100 @ 66.88
38,6
  
Gainward @ 400/1100 @ 61.77
32,9
  
Gainward @ 350/1000 @ 61.77
30,1
  
0 1 0 2 0 3 0 4
0
 

Doom III je igra koja je nVidiji poslužila za promociju cijele GeForce 6 serije kartica. S obzirom na ovu činjenicu logično je očekivati da će nVidijine kartice ovdje briljirati i to primarno zbog toga što igra rabi obilne količine stencil sjena. Doom III nam vrlo lijepo prikazuje da novi driveri u prvom redu donose bolje performanse pri uporabi AA i AF efekata. Npr. dok u 1024×768 bez primjene efekata framerate raste za oko 5%, nakon dodavanja anti-aliasinga i anisotropic filteringa bonus u performansama raste na čak 15%.

Far Cry

1024x768x32
Gainward @ 400/1100 @ 61.77
66,44
  
Gainward @ 430/1100 @ 66.88
63,7
  
Gainward @ 400/1100 @ 66.88
62,48
  
Gainward @ 350/1000 @ 61.77
62,11
  
0 1 5 3 0 4 5 6 0 7
0
 
1280x1024x32
Gainward @ 400/1100 @ 61.77
64,99
  
Gainward @ 430/1100 @ 66.88
63,22
  
Gainward @ 400/1100 @ 66.88
61,58
  
Gainward @ 350/1000 @ 61.77
59,48
  
0 1 5 3 0 4 5 6 0 7
0
 
1600x1200x32
Gainward @ 400/1100 @ 61.77
62,88
  
Gainward @ 430/1100 @ 66.88
62,87
  
Gainward @ 400/1100 @ 66.88
61,29
  
Gainward @ 350/1000 @ 61.77
58,45
  
0 1 5 3 0 4 5 6 0 6
5
 
Combined FSAA 4x & Aniso 8x @ 12×10
Gainward @ 430/1100 @ 66.88
61,53
  
Gainward @ 400/1100 @ 66.88
60,57
  
Gainward @ 400/1100 @ 61.77
59,32
  
Gainward @ 350/1000 @ 61.77
54,122
  
0 1 5 3 0 4 5 6 0 6
5
 
Combined FSAA 4x & Aniso 8x @ 16×12
Gainward @ 430/1100 @ 66.88
55,77
  
Gainward @ 400/1100 @ 66.88
51,98
  
Gainward @ 400/1100 @ 61.77
46,08
  
Gainward @ 350/1000 @ 61.77
41,41
  
0 1 0 2 0 3 0 4 0 5 0 6
0
 

U Farcryu (nažalost ne u verziji 1.3 koja ima podršku za shadere 3.0) je također prisutan rast performansi sa novim ForceWareom, ali samo pri korištenju AA i AF funkcija. Dok zaglađivanje rubova i filitriranje nije uključeno, novi driveri donose pad performansi koji je posebno izražen u nižim rezolucijama. S druge strane, sa ForceWareom 66.81 osjetno su poboljšane performanse pri rezoluciji 1600×1200 uz korištenje AA i AF efekata.