Doom III
|
 |
HQ 1024×768 |
Gainward @ 430/1100 @ 66.88 |
87,2 |
 |
|
|
Gainward @ 400/1100 @ 66.88 |
85,7 |
 |
|
|
Gainward @ 400/1100 @ 61.77 |
81,3 |
 |
|
|
Gainward @ 350/1000 @ 61.77 |
79,9 |
 |
|
|
 |
|
 |
|
|
0 |
|
|
HQ 1280×1024 |
Gainward @ 430/1100 @ 66.88 |
82 |
 |
|
|
Gainward @ 400/1100 @ 66.88 |
78,4 |
 |
|
|
Gainward @ 400/1100 @ 61.77 |
74 |
 |
|
|
Gainward @ 350/1000 @ 61.77 |
70,4 |
 |
|
|
 |
|
 |
|
|
5 |
|
|
HQ 1600×1200 |
Gainward @ 430/1100 @ 66.88 |
70,4 |
 |
|
|
Gainward @ 400/1100 @ 66.88 |
67,6 |
 |
|
|
Gainward @ 400/1100 @ 61.77 |
62,1 |
 |
|
|
Gainward @ 350/1000 @ 61.77 |
57,4 |
 |
|
|
 |
|
 |
|
|
5 |
|
|
HQ 1024×768 Combined FSAA 4x & Aniso 8x |
Gainward @ 430/1100 @ 66.88 |
74,5 |
 |
|
|
Gainward @ 400/1100 @ 66.88 |
71,9 |
 |
|
|
Gainward @ 400/1100 @ 61.77 |
62,1 |
 |
|
|
Gainward @ 350/1000 @ 61.77 |
59,8 |
 |
|
|
 |
|
 |
|
|
0 |
|
|
HQ 1280×1024 Combined FSAA 4x & Aniso 8x |
Gainward @ 430/1100 @ 66.88 |
50,4 |
 |
|
|
Gainward @ 400/1100 @ 66.88 |
47 |
 |
|
|
Gainward @ 400/1100 @ 61.77 |
43,4 |
 |
|
|
Gainward @ 350/1000 @ 61.77 |
39,7 |
 |
|
|
 |
|
 |
|
|
5 |
|
|
HQ 1600×1200 Combined FSAA 4x & Aniso 8x |
Gainward @ 430/1100 @ 66.88 |
38,9 |
 |
|
|
Gainward @ 400/1100 @ 66.88 |
38,6 |
 |
|
|
Gainward @ 400/1100 @ 61.77 |
32,9 |
 |
|
|
Gainward @ 350/1000 @ 61.77 |
30,1 |
 |
|
|
 |
|
 |
|
|
0 |
|
|
Doom III je igra koja je nVidiji poslužila za promociju cijele GeForce 6 serije kartica. S obzirom na ovu činjenicu logično je očekivati da će nVidijine kartice ovdje briljirati i to primarno zbog toga što igra rabi obilne količine stencil sjena. Doom III nam vrlo lijepo prikazuje da novi driveri u prvom redu donose bolje performanse pri uporabi AA i AF efekata. Npr. dok u 1024×768 bez primjene efekata framerate raste za oko 5%, nakon dodavanja anti-aliasinga i anisotropic filteringa bonus u performansama raste na čak 15%.
Far Cry
|
 |
1024x768x32 |
Gainward @ 400/1100 @ 61.77 |
66,44 |
 |
|
|
Gainward @ 430/1100 @ 66.88 |
63,7 |
 |
|
|
Gainward @ 400/1100 @ 66.88 |
62,48 |
 |
|
|
Gainward @ 350/1000 @ 61.77 |
62,11 |
 |
|
|
 |
|
 |
|
|
0 |
|
|
1280x1024x32 |
Gainward @ 400/1100 @ 61.77 |
64,99 |
 |
|
|
Gainward @ 430/1100 @ 66.88 |
63,22 |
 |
|
|
Gainward @ 400/1100 @ 66.88 |
61,58 |
 |
|
|
Gainward @ 350/1000 @ 61.77 |
59,48 |
 |
|
|
 |
|
 |
|
|
0 |
|
|
1600x1200x32 |
Gainward @ 400/1100 @ 61.77 |
62,88 |
 |
|
|
Gainward @ 430/1100 @ 66.88 |
62,87 |
 |
|
|
Gainward @ 400/1100 @ 66.88 |
61,29 |
 |
|
|
Gainward @ 350/1000 @ 61.77 |
58,45 |
 |
|
|
 |
|
 |
|
|
5 |
|
|
Combined FSAA 4x & Aniso 8x @ 12×10 |
Gainward @ 430/1100 @ 66.88 |
61,53 |
 |
|
|
Gainward @ 400/1100 @ 66.88 |
60,57 |
 |
|
|
Gainward @ 400/1100 @ 61.77 |
59,32 |
 |
|
|
Gainward @ 350/1000 @ 61.77 |
54,122 |
 |
|
|
 |
|
 |
|
|
5 |
|
|
Combined FSAA 4x & Aniso 8x @ 16×12 |
Gainward @ 430/1100 @ 66.88 |
55,77 |
 |
|
|
Gainward @ 400/1100 @ 66.88 |
51,98 |
 |
|
|
Gainward @ 400/1100 @ 61.77 |
46,08 |
 |
|
|
Gainward @ 350/1000 @ 61.77 |
41,41 |
 |
|
|
 |
|
 |
|
|
0 |
|
|
U Farcryu (nažalost ne u verziji 1.3 koja ima podršku za shadere 3.0) je također prisutan rast performansi sa novim ForceWareom, ali samo pri korištenju AA i AF funkcija. Dok zaglađivanje rubova i filitriranje nije uključeno, novi driveri donose pad performansi koji je posebno izražen u nižim rezolucijama. S druge strane, sa ForceWareom 66.81 osjetno su poboljšane performanse pri rezoluciji 1600×1200 uz korištenje AA i AF efekata.