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Razvojna industrija računalnih igara predstavljanjem Microsoft DirectX 10 platforme trenutno se nalazi pred vrlo značajnim prijelazom, a nVidia je odlučila predstaviti svoju platformu za razvoj DirectX 10 igara što bi trebalo omogućiti još bržu transformaciju i skoro predstavljanje prvih DX10 naslova.
Jezgra ove razvojne platforme je novi paket koji sadrži nVidia GF 8 grafičku karticu, nVidia nForce 680 matičnu ploču, Direct X 10 i novi Developer Toolkit, koji kao najvažnija komponenta sadrži:
- SDK 10: all-new DirectX 10, OpenGL, and CUDA code samples for the latest GPUs
- Texture Tools: Powerful libraries and plug-ins for working with textures – now with DirectX 10 support and approximately 10x faster due to GPU acceleration via CUDA
- PerfKit 5: powerful tools for debugging and profiling GPU applications for Windows Vista and DirectX 10 – now with shader edit-and-continue, render state modification, customizable graphs and counters, and more
- ShaderPerf 2: detailed shader performance information with support for new drivers
- FX Composer 2: a world-class development environment for cross-platform shader authoring; DirectX and OpenGL support with HLSL, Cg, and COLLADA FX
- Shader Library: the world’s largest collection of GPU shaders featuring more than 100 different shader effects and support for external submissions
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