Testovi – I. dio
3DMark 06
|
 |
| Score |
| Zotac 9600GT 512MB AMP |
| 11015 |
 |
|
|
| ATi 3850 256MB |
| 9326 |
 |
|
|
| Asus 8800GS 384MB |
| 9311 |
 |
|
|
 |
|
 |
| |
|
00 |
|
| |
| SM2 Score – GT1 |
| Zotac 9600GT 512MB AMP |
| 40,514 |
 |
|
|
| Asus 8800GS 384MB |
| 33,787 |
 |
|
|
| ATi 3850 256MB |
| 30,081 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
| SM2 Score – GT2 |
| Zotac 9600GT 512MB AMP |
| 43,344 |
 |
|
|
| ATi 3850 256MB |
| 35,949 |
 |
|
|
| Asus 8800GS 384MB |
| 34,444 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
| HDR/SM3 Score – HDR1 |
| Zotac 9600GT 512MB AMP |
| 41,949 |
 |
|
|
| ATi 3850 256MB |
| 38,649 |
 |
|
|
| Asus 8800GS 384MB |
| 35,525 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
| HDR/SM3 Score – HDR2 |
| Zotac 9600GT 512MB AMP |
| 50,598 |
 |
|
|
| ATi 3850 256MB |
| 45,805 |
 |
|
|
| Asus 8800GS 384MB |
| 39,688 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
| Fill Rate – Single Texturing |
| Zotac 9600GT 512MB AMP |
| 5815,878 |
 |
|
|
| ATi 3850 256MB |
| 5250,212 |
 |
|
|
| Asus 8800GS 384MB |
| 3362,645 |
 |
|
|
 |
|
 |
| |
| 0 |
10 |
00 |
20 |
00 |
30 |
00 |
40 |
00 |
50 |
00 |
60 |
|
00 |
|
| |
| Fill Rate – Multi Texturing |
| Asus 8800GS 384MB |
| 19173,84 |
 |
|
|
| Zotac 9600GT 512MB AMP |
| 16522,32 |
 |
|
|
| ATi 3850 256MB |
| 10602,09 |
 |
|
|
 |
|
 |
| |
| 0 |
50 |
00 |
10 |
000 |
15 |
000 |
200 |
|
00 |
|
| |
| Pixel Shader |
| Zotac 9600GT 512MB AMP |
| 345,765 |
 |
|
|
| Asus 8800GS 384MB |
| 345,696 |
 |
|
|
| ATi 3850 256MB |
| 308,807 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
| Vertex Shader – Simple |
| Zotac 9600GT 512MB AMP |
| 3080,24 |
 |
|
|
| ATi 3850 256MB |
| 233,926 |
 |
|
|
| Asus 8800GS 384MB |
| 225,8 |
 |
|
|
 |
|
 |
| |
|
00 |
|
| |
| Vertex Shader – Complex |
| ATi 3850 256MB |
| 159,572 |
 |
|
|
| Zotac 9600GT 512MB AMP |
| 145,616 |
 |
|
|
| Asus 8800GS 384MB |
| 134,159 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
| Shader Particles (SM 3) |
| Zotac 9600GT 512MB AMP |
| 108,885 |
 |
|
|
| ATi 3850 256MB |
| 83,752 |
 |
|
|
| Asus 8800GS 384MB |
| 67,204 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
| Perlin Noise (SM3) |
| ATi 3850 256MB |
| 149,442 |
 |
|
|
| Asus 8800GS 384MB |
| 111,724 |
 |
|
|
| Zotac 9600GT 512MB AMP |
| 103,643 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
Zanimljivo je primjetiti kako je ATi-ev model u gotovo svim
testovima lagano ispred 8800GS-ice. Što bi tek bilo da smo imali 512MB model?
No poznato je kako 3D Mark malo više "voli" ATi-a.
LightsMark 2007
|
 |
| 1280×1024 (4xAA, 16xAF) |
| Asus 8800GS @ OC |
| 123,3 |
 |
|
|
| Zotac 9600GT 512MB AMP |
| 115,3 |
 |
|
|
| Asus 8800GS |
| 104,9 |
 |
|
|
| ATi 3850 256MB |
| 65,8 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
| 1680×1050 (4xAA, 16xAF) |
| Asus 8800GS @ OC |
| 100,6 |
 |
|
|
| Zotac 9600GT 512MB AMP |
| 94,4 |
 |
|
|
| Asus 8800GS |
| 85,1 |
 |
|
|
| ATi 3850 256MB |
| 58,1 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
U ovom testu ATi-eva kartica drastično zaostaje. Dobar overclocking
8800GS modela donio nam je prednost čak i pred tvornički OC-anom 9600GT karticom.
Nije loše.
Test koji pokazuje kako više memorije i šira sabirnica daju
veliki boost u DX10 performansama. Ni overclocking tu ne pomaže previše.
COH Opposing Fronts
|
 |
| 1280×1024 DX9 (4xAA, 16xAF) |
| Asus 8800GS @ OC |
| 59 |
 |
|
|
| Zotac 9600GT 512MB AMP |
| 58 |
 |
|
|
| ATi 3850 256MB |
| 57,9 |
 |
|
|
| Asus 8800GS |
| 55,7 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
| 1680×1050 DX9 (4xAA, 16xAF) |
| Asus 8800GS @ OC |
| 57,8 |
 |
|
|
| Zotac 9600GT 512MB AMP |
| 56,9 |
 |
|
|
| Asus 8800GS |
| 53,5 |
 |
|
|
| ATi 3850 256MB |
| 52,3 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
| 1280×1024 DX10 (4xAA, 16xAF) |
| Zotac 9600GT 512MB AMP |
| 38,5 |
 |
|
|
| Asus 8800GS @ OC |
| 37,4 |
 |
|
|
| ATi 3850 256MB |
| 33,2 |
 |
|
|
| Asus 8800GS |
| 33 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
| 1680×1050 DX10 (4xAA, 16xAF) |
| Asus 8800GS @ OC |
| 27,9 |
 |
|
|
| Zotac 9600GT 512MB AMP |
| 27,9 |
 |
|
|
| ATi 3850 256MB |
| 24,8 |
 |
|
|
| Asus 8800GS |
| 24,1 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
Overclocking pomaže 8800GS-ici da u ovom testu preskoči ATi-evog
konkurenta, bez toga 3850 je brži. Ukoliko ovaj naslov odlučite igrati u DX9,
sve testirane kartice su dovoljne za solidnu igrivost.