DX9 performanse
3D MARK 2006
|
 |
| Score |
| ASUS 8800GTS 512MB |
| 12116 |
 |
|
|
| LEADTEK 8800GT 256MB @ OC |
| 11946 |
 |
|
|
| ASUS 8800GT 512MB |
| 11409 |
 |
|
|
| LEADTEK 8800GT 256MB |
| 11144 |
 |
|
|
| MSI 8800GTS 640MB |
| 9244 |
 |
|
|
 |
|
 |
| |
|
00 |
|
| |
| SM2 Score – GT1 |
| ASUS 8800GTS 512MB |
| 47,768 |
 |
|
|
| LEADTEK 8800GT 256MB @ OC |
| 47,153 |
 |
|
|
| ASUS 8800GT 512MB |
| 43,837 |
 |
|
|
| LEADTEK 8800GT 256MB |
| 42,719 |
 |
|
|
| MSI 8800GTS 640MB |
| 33,158 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
| SM2 Score – GT2 |
| ASUS 8800GTS 512MB |
| 48,364 |
 |
|
|
| LEADTEK 8800GT 256MB @ OC |
| 47,056 |
 |
|
|
| ASUS 8800GT 512MB |
| 45,712 |
 |
|
|
| LEADTEK 8800GT 256MB |
| 43,788 |
 |
|
|
| MSI 8800GTS 640MB |
| 34,144 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
| HDR/SM3 Score – HDR1 |
| ASUS 8800GTS 512MB |
| 55,124 |
 |
|
|
| LEADTEK 8800GT 256MB @ OC |
| 53,681 |
 |
|
|
| ASUS 8800GT 512MB |
| 49,3 |
 |
|
|
| LEADTEK 8800GT 256MB |
| 47,628 |
 |
|
|
| MSI 8800GTS 640MB |
| 35,821 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
| HDR/SM3 Score – HDR2 |
| ASUS 8800GTS 512MB |
| 57,872 |
 |
|
|
| LEADTEK 8800GT 256MB @ OC |
| 57,26 |
 |
|
|
| ASUS 8800GT 512MB |
| 53,543 |
 |
|
|
| LEADTEK 8800GT 256MB |
| 52,257 |
 |
|
|
| MSI 8800GTS 640MB |
| 43,072 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
| Fill Rate – Single Texturing |
| LEADTEK 8800GT 256MB @ OC |
| 5501,069 |
 |
|
|
| ASUS 8800GTS 512MB |
| 5209,639 |
 |
|
|
| MSI 8800GTS 640MB |
| 5150,422 |
 |
|
|
| ASUS 8800GT 512MB |
| 4841,353 |
 |
|
|
| LEADTEK 8800GT 256MB |
| 4840,628 |
 |
|
|
 |
|
 |
| |
|
00 |
|
| |
| Fill Rate – Multi Texturing |
| ASUS 8800GTS 512MB |
| 31866,14 |
 |
|
|
| LEADTEK 8800GT 256MB @ OC |
| 29611,54 |
 |
|
|
| ASUS 8800GT 512MB |
| 26017,85 |
 |
|
|
| LEADTEK 8800GT 256MB |
| 26006,57 |
 |
|
|
| MSI 8800GTS 640MB |
| 12049,01 |
 |
|
|
 |
|
 |
| |
| 0 |
80 |
00 |
16 |
000 |
24 |
000 |
320 |
|
00 |
|
| |
| Pixel Shader |
| ASUS 8800GTS 512MB |
| 555,744 |
 |
|
|
| LEADTEK 8800GT 256MB @ OC |
| 508,398 |
 |
|
|
| ASUS 8800GT 512MB |
| 468,453 |
 |
|
|
| LEADTEK 8800GT 256MB |
| 449,51 |
 |
|
|
| MSI 8800GTS 640MB |
| 353,165 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
| Vertex Shader – Simple |
| ASUS 8800GTS 512MB |
| 1759,877 |
 |
|
|
| LEADTEK 8800GT 256MB |
| 1319,791 |
 |
|
|
| ASUS 8800GT 512MB |
| 1310,372 |
 |
|
|
| LEADTEK 8800GT 256MB @ OC |
| 1258,278 |
 |
|
|
| MSI 8800GTS 640MB |
| 213,409 |
 |
|
|
 |
|
 |
| |
| 0 |
2 |
00 |
4 |
00 |
6 |
00 |
8 |
00 |
10 |
00 |
12 |
00 |
14 |
00 |
16 |
00 |
18 |
00 |
20 |
|
00 |
|
| |
| Vertex Shader – Complex |
| LEADTEK 8800GT 256MB @ OC |
| 138,174 |
 |
|
|
| ASUS 8800GTS 512MB |
| 131,581 |
 |
|
|
| ASUS 8800GT 512MB |
| 122,258 |
 |
|
|
| LEADTEK 8800GT 256MB |
| 121,747 |
 |
|
|
| MSI 8800GTS 640MB |
| 96,795 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
| Shader Particles (SM 3) |
| MSI 8800GTS 640MB |
| 123,885 |
 |
|
|
| ASUS 8800GTS 512MB |
| 120,773 |
 |
|
|
| ASUS 8800GT 512MB |
| 118,092 |
 |
|
|
| LEADTEK 8800GT 256MB @ OC |
| 103,434 |
 |
|
|
| LEADTEK 8800GT 256MB |
| 92,799 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
| Perlin Noise (SM3) |
| ASUS 8800GTS 512MB |
| 178,456 |
 |
|
|
| LEADTEK 8800GT 256MB @ OC |
| 167,068 |
 |
|
|
| ASUS 8800GT 512MB |
| 146,244 |
 |
|
|
| LEADTEK 8800GT 256MB |
| 146,182 |
 |
|
|
| MSI 8800GTS 640MB |
| 99,66 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
U sintetičkom testu uopće nije vidljiv nedostatak memorije na
Leadtekovoj kartici u odnosu na GT i GTS 512MB modele. Overclockana verzija
je naravno i nešto brža od GT modela. Slabosti testiranog modela izraženo
su vidljive u Shader Particles (SM3) testu i nešto manje u Fill Rate – Single
Texturing testu.
COD 4 Modern Warfare
|
 |
| 1280×1024 @ 4xAA + 16xAF (FPS) |
| ASUS 8800GTS 512MB |
| 75,646 |
 |
|
|
| LEADTEK 8800GT 256MB @ OC |
| 71,993 |
 |
|
|
| ASUS 8800GT 512MB |
| 70,154 |
 |
|
|
| LEADTEK 8800GT 256MB |
| 67,342 |
 |
|
|
| MSI 8800GTS 640MB |
| 63,373 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
| 1600×1200 @ 4xAA + 16xAF (FPS) |
| ASUS 8800GTS 512MB |
| 59,005 |
 |
|
|
| ASUS 8800GT 512MB |
| 55,398 |
 |
|
|
| LEADTEK 8800GT 256MB @ OC |
| 55,361 |
 |
|
|
| LEADTEK 8800GT 256MB |
| 50,887 |
 |
|
|
| MSI 8800GTS 640MB |
| 48,639 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
COD 4 nije pretjerano gladan video memorije pa se u ovom testu
Leadtekica dobro drži. Pozicionirala se između GTS 640 i GT 512 modela. Jasno
je vidljivo koliko je G92 dobar čip te se manjak memorije u odnosu na GTS
640 model ne primjeti čak ni na visokim rezolucijama.
World in Conflict je od COD-a 4 zahtjevniji što se tiče memorije
te je ovdje Leadtekica dosta hendikepirana. Da je glavni razlog slabih performansi
memorija vidljivo je kako overclockingom ne uspjevamo znatno poboljšati rezultat.
X3 Reunion
|
 |
| 1280×1024 @ 4xAA + 16xAF (FPS) |
| ASUS 8800GTS 512MB |
| 85,552 |
 |
|
|
| LEADTEK 8800GT 256MB @ OC |
| 83,578 |
 |
|
|
| ASUS 8800GT 512MB |
| 83,276 |
 |
|
|
| LEADTEK 8800GT 256MB |
| 79,067 |
 |
|
|
| MSI 8800GTS 640MB |
| 78,283 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
| 1600×1200 @ 4xAA + 16xAF (FPS) |
| ASUS 8800GTS 512MB |
| 75,481 |
 |
|
|
| LEADTEK 8800GT 256MB @ OC |
| 72,663 |
 |
|
|
| ASUS 8800GT 512MB |
| 69,973 |
 |
|
|
| LEADTEK 8800GT 256MB |
| 66,848 |
 |
|
|
| MSI 8800GTS 640MB |
| 65,594 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
Još jedan test u kojem manjak memorije nije hendikep za Leadtekovu
karticu i u kojem minimalno zaostaje za GT 512MB modelom čak i pri visokoj
rezoluciji.
Crysis
|
 |
| 1280×1024 @ 4xAA + 16xAF (FPS) |
| ASUS 8800GT 512MB |
| 38,11 |
 |
|
|
| ASUS 8800GTS 512MB |
| 32,42 |
 |
|
|
| MSI 8800GTS 640MB |
| 21,89 |
 |
|
|
| LEADTEK 8800GT 256MB @ OC |
| 4,56 |
 |
|
|
| LEADTEK 8800GT 256MB |
| 4,52 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
| 1600×1200 @ 4xAA + 16xAF (FPS) |
| ASUS 8800GT 512MB |
| 28,07 |
 |
|
|
| ASUS 8800GTS 512MB |
| 21,19 |
 |
|
|
| MSI 8800GTS 640MB |
| 15,48 |
 |
|
|
| LEADTEK 8800GT 256MB @ OC |
| 2,39 |
 |
|
|
| LEADTEK 8800GT 256MB |
| 2,35 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
Najzahtjevnija igra na našem testu (i općenito na tržištu) definitivno
je previše za samo 256MB video memorije. Performanse su nikakve, tek kada
isključimo AA i AF te smanjimo razinu detalja na medium igra postaje donekle
igriva.