Doom III i Farcry
Doom III
|
 |
| HQ 1024×768 |
| Gainward @ 430/1100 @ 66.88 |
| 87,2 |
 |
|
|
| Gainward @ 400/1100 @ 66.88 |
| 85,7 |
 |
|
|
| Gainward @ 400/1100 @ 61.77 |
| 81,3 |
 |
|
|
| Gainward @ 350/1000 @ 61.77 |
| 79,9 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
| HQ 1280×1024 |
| Gainward @ 430/1100 @ 66.88 |
| 82 |
 |
|
|
| Gainward @ 400/1100 @ 66.88 |
| 78,4 |
 |
|
|
| Gainward @ 400/1100 @ 61.77 |
| 74 |
 |
|
|
| Gainward @ 350/1000 @ 61.77 |
| 70,4 |
 |
|
|
 |
|
 |
| |
|
5 |
|
| |
| HQ 1600×1200 |
| Gainward @ 430/1100 @ 66.88 |
| 70,4 |
 |
|
|
| Gainward @ 400/1100 @ 66.88 |
| 67,6 |
 |
|
|
| Gainward @ 400/1100 @ 61.77 |
| 62,1 |
 |
|
|
| Gainward @ 350/1000 @ 61.77 |
| 57,4 |
 |
|
|
 |
|
 |
| |
|
5 |
|
| |
| HQ 1024×768 Combined FSAA 4x & Aniso 8x |
| Gainward @ 430/1100 @ 66.88 |
| 74,5 |
 |
|
|
| Gainward @ 400/1100 @ 66.88 |
| 71,9 |
 |
|
|
| Gainward @ 400/1100 @ 61.77 |
| 62,1 |
 |
|
|
| Gainward @ 350/1000 @ 61.77 |
| 59,8 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
| HQ 1280×1024 Combined FSAA 4x & Aniso 8x |
| Gainward @ 430/1100 @ 66.88 |
| 50,4 |
 |
|
|
| Gainward @ 400/1100 @ 66.88 |
| 47 |
 |
|
|
| Gainward @ 400/1100 @ 61.77 |
| 43,4 |
 |
|
|
| Gainward @ 350/1000 @ 61.77 |
| 39,7 |
 |
|
|
 |
|
 |
| |
|
5 |
|
| |
| HQ 1600×1200 Combined FSAA 4x & Aniso 8x |
| Gainward @ 430/1100 @ 66.88 |
| 38,9 |
 |
|
|
| Gainward @ 400/1100 @ 66.88 |
| 38,6 |
 |
|
|
| Gainward @ 400/1100 @ 61.77 |
| 32,9 |
 |
|
|
| Gainward @ 350/1000 @ 61.77 |
| 30,1 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
Doom III je igra koja je nVidiji poslužila za promociju cijele GeForce 6 serije kartica. S obzirom na ovu činjenicu logično je očekivati da će nVidijine kartice ovdje briljirati i to primarno zbog toga što igra rabi obilne količine stencil sjena. Doom III nam vrlo lijepo prikazuje da novi driveri u prvom redu donose bolje performanse pri uporabi AA i AF efekata. Npr. dok u 1024×768 bez primjene efekata framerate raste za oko 5%, nakon dodavanja anti-aliasinga i anisotropic filteringa bonus u performansama raste na čak 15%.
Far Cry
|
 |
| 1024x768x32 |
| Gainward @ 400/1100 @ 61.77 |
| 66,44 |
 |
|
|
| Gainward @ 430/1100 @ 66.88 |
| 63,7 |
 |
|
|
| Gainward @ 400/1100 @ 66.88 |
| 62,48 |
 |
|
|
| Gainward @ 350/1000 @ 61.77 |
| 62,11 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
| 1280x1024x32 |
| Gainward @ 400/1100 @ 61.77 |
| 64,99 |
 |
|
|
| Gainward @ 430/1100 @ 66.88 |
| 63,22 |
 |
|
|
| Gainward @ 400/1100 @ 66.88 |
| 61,58 |
 |
|
|
| Gainward @ 350/1000 @ 61.77 |
| 59,48 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
| 1600x1200x32 |
| Gainward @ 400/1100 @ 61.77 |
| 62,88 |
 |
|
|
| Gainward @ 430/1100 @ 66.88 |
| 62,87 |
 |
|
|
| Gainward @ 400/1100 @ 66.88 |
| 61,29 |
 |
|
|
| Gainward @ 350/1000 @ 61.77 |
| 58,45 |
 |
|
|
 |
|
 |
| |
|
5 |
|
| |
| Combined FSAA 4x & Aniso 8x @ 12×10 |
| Gainward @ 430/1100 @ 66.88 |
| 61,53 |
 |
|
|
| Gainward @ 400/1100 @ 66.88 |
| 60,57 |
 |
|
|
| Gainward @ 400/1100 @ 61.77 |
| 59,32 |
 |
|
|
| Gainward @ 350/1000 @ 61.77 |
| 54,122 |
 |
|
|
 |
|
 |
| |
|
5 |
|
| |
| Combined FSAA 4x & Aniso 8x @ 16×12 |
| Gainward @ 430/1100 @ 66.88 |
| 55,77 |
 |
|
|
| Gainward @ 400/1100 @ 66.88 |
| 51,98 |
 |
|
|
| Gainward @ 400/1100 @ 61.77 |
| 46,08 |
 |
|
|
| Gainward @ 350/1000 @ 61.77 |
| 41,41 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
U Farcryu (nažalost ne u verziji 1.3 koja ima podršku za shadere 3.0) je također prisutan rast performansi sa novim ForceWareom, ali samo pri korištenju AA i AF funkcija. Dok zaglađivanje rubova i filitriranje nije uključeno, novi driveri donose pad performansi koji je posebno izražen u nižim rezolucijama. S druge strane, sa ForceWareom 66.81 osjetno su poboljšane performanse pri rezoluciji 1600×1200 uz korištenje AA i AF efekata.