DirectX: Splinter Cell Chaos Theory i SS2 theoretical perf.
Splinter Cell SM3.0
|
 |
| 1280×1024 4xAA + 8xAF |
| 7800 GTX 512 max. |
| 153,05 |
 |
|
|
| 7800 GTX max. |
| 144,76 |
 |
|
|
| 7800 GTX 512 |
| 74,09 |
 |
|
|
| 7800 GTX |
| 56,29 |
 |
|
|
| 7800 GTX 512 min. |
| 43,56 |
 |
|
|
| 7800 GTX min. |
| 32,78 |
 |
|
|
 |
|
 |
| |
| 0 |
3 |
0 |
6 |
0 |
9 |
0 |
1 |
20 |
1 |
50 |
15 |
|
5 |
|
| |
| 1600×1200 4xAA + 8xAF |
| 7800 GTX 512 max. |
| 143,29 |
 |
|
|
| 7800 GTX max. |
| 109,43 |
 |
|
|
| 7800 GTX 512 |
| 54,71 |
 |
|
|
| 7800 GTX |
| 41,14 |
 |
|
|
| 7800 GTX 512 min. |
| 32,18 |
 |
|
|
| 7800 GTX min. |
| 24,16 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
Chaos Theory u kombinaciji s najnovijom zakrpom nismo imali prilike istestirati s ATI-jevom karticom, pa u ovom grafikonu možete pogledati samo odnos snaga GeForceova. Testova s TSAA-om nema budući da iz prethodih testiranja znamo da TSAA u ovoj igri (ili demou koji mi koristimo za testiranje) ne donosi gotov nikakav pad performansi.
Serious Sam – theoretical perf.
|
 |
| Vertex – simple (Mvtx/s) |
| 7800 GTX 512 |
| 335,36 |
 |
|
|
| 7800 GTX |
| 273,06 |
 |
|
|
| X1800 XT |
| 255,5 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
| Vertex – complex (Mvtx/s) |
| X1800 XT |
| 115,97 |
 |
|
|
| 7800 GTX 512 |
| 101,57 |
 |
|
|
| 7800 GTX |
| 86,23 |
 |
|
|
 |
|
 |
| |
| 0 |
2 |
0 |
4 |
0 |
6 |
0 |
8 |
0 |
1 |
00 |
12 |
|
0 |
|
| |
| Pixel – triple texture (Mpix/s) |
| 7800 GTX 512 |
| 2866,4 |
 |
|
|
| 7800 GTX |
| 2092,79 |
 |
|
|
| X1800 XT |
| 1667,37 |
 |
|
|
 |
|
 |
| |
| 0 |
6 |
00 |
12 |
00 |
18 |
00 |
24 |
00 |
29 |
|
00 |
|
| |
| Pixel – bump specular (Mpix/s) |
| 7800 GTX 512 |
| 2441,73 |
 |
|
|
| 7800 GTX |
| 1834,18 |
 |
|
|
| X1800 XT |
| 670,03 |
 |
|
|
 |
|
 |
| |
| 0 |
5 |
00 |
10 |
00 |
15 |
00 |
20 |
00 |
25 |
|
00 |
|
| |
| Pixel – bump reflection (Mpix/s) |
| 7800 GTX 512 |
| 1223,84 |
 |
|
|
| 7800 GTX |
| 959,18 |
 |
|
|
| X1800 XT |
| 718,95 |
 |
|
|
 |
|
 |
| |
| 0 |
2 |
40 |
4 |
80 |
7 |
20 |
9 |
60 |
12 |
00 |
13 |
|
00 |
|
| |
| Pixel – bump refraction (Mpix/s) |
| 7800 GTX 512 |
| 1841,99 |
 |
|
|
| X1800 XT |
| 1459,53 |
 |
|
|
| 7800 GTX |
| 1305,8 |
 |
|
|
 |
|
 |
| |
| 0 |
4 |
00 |
8 |
00 |
12 |
00 |
16 |
00 |
19 |
|
00 |
|
| |
| Pixel – multi texture (Mpix/s) |
| 7800 GTX 512 |
| 1137,43 |
 |
|
|
| X1800 XT |
| 887,56 |
 |
|
|
| 7800 GTX |
| 839,22 |
 |
|
|
 |
|
 |
| |
| 0 |
2 |
30 |
4 |
60 |
6 |
90 |
9 |
20 |
11 |
50 |
12 |
|
00 |
|
| |
Sintetički test performansi grafičkog podsistema računala, ugrađen u Serious Sam 2, može nam otkriti slične stvari kao 3DMark 2005. GTX 512 je bez sumnje najbrži, no uspjeh mu pomalo kvare performanse vertex shaderskih jedinica.