3DMark 2005
|
 |
| Score |
| X800GT @ 535/990 MHz |
| 4335 |
 |
|
|
| Radeon X800 GT |
| 3978 |
 |
|
|
| GeForce 6600GT |
| 3596 |
 |
|
|
 |
|
 |
| |
| 0 |
8 |
50 |
17 |
00 |
25 |
50 |
34 |
00 |
42 |
50 |
44 |
|
00 |
|
| |
| GT1 (fps) |
| X800GT @ 535/990 MHz |
| 18,9 |
 |
|
|
| Radeon X800 GT |
| 17,4 |
 |
|
|
| GeForce 6600GT |
| 15,8 |
 |
|
|
 |
|
 |
| |
|
9 |
|
| |
| GT2 (fps) |
| X800GT @ 535/990 MHz |
| 13,4 |
 |
|
|
| Radeon X800 GT |
| 12,1 |
 |
|
|
| GeForce 6600GT |
| 10,2 |
 |
|
|
 |
|
 |
| |
|
4 |
|
| |
| GT3 (fps) |
| X800GT @ 535/990 MHz |
| 20,6 |
 |
|
|
| Radeon X800 GT |
| 19,1 |
 |
|
|
| GeForce 6600GT |
| 18,4 |
 |
|
|
 |
|
 |
| |
|
1 |
|
| |
| Fill Rate ST (MTexels/s) |
| X800GT @ 535/990 MHz |
| 2836,6 |
 |
|
|
| Radeon X800 GT |
| 2739,1 |
 |
|
|
| GeForce 6600GT |
| 1865,8 |
 |
|
|
 |
|
 |
| |
| 0 |
6 |
00 |
12 |
00 |
18 |
00 |
24 |
00 |
29 |
|
00 |
|
| |
| Fill Rate MT (MTexels/s) |
| X800GT @ 535/990 MHz |
| 4334,1 |
 |
|
|
| GeForce 6600GT |
| 3995,8 |
 |
|
|
| Radeon X800 GT |
| 3764,6 |
 |
|
|
 |
|
 |
| |
| 0 |
8 |
50 |
17 |
00 |
25 |
50 |
34 |
00 |
42 |
50 |
44 |
|
00 |
|
| |
| Pixel Shader (fps) |
| GeForce 6600GT |
| 100,7 |
 |
|
|
| X800GT @ 535/990 MHz |
| 84,3 |
 |
|
|
| Radeon X800 GT |
| 75,2 |
 |
|
|
 |
|
 |
| |
| 0 |
2 |
0 |
4 |
0 |
6 |
0 |
8 |
0 |
1 |
00 |
11 |
|
0 |
|
| |
| Vertex Shader Simple (MVertices/s) |
| X800GT @ 535/990 MHz |
| 50,8 |
 |
|
|
| Radeon X800GT |
| 49,3 |
 |
|
|
| GeForce 6600GT |
| 37,1 |
 |
|
|
 |
|
 |
| |
|
1 |
|
| |
| Vertex Shader Complex (MVertices/s) |
| X800GT @ 535/990 MHz |
| 46,7 |
 |
|
|
| Radeon X800GT |
| 40,7 |
 |
|
|
| GeForce 6600GT |
| 24,9 |
 |
|
|
 |
|
 |
| |
|
8 |
|
| |
Kao i uvijek, počinjemo sa sintetičkim testovima i to jednim od najpoznatijih – 3DMarkom 2005. ATI ovdje odnosi pobjedu u svim testovima osim onom u kojem se direktno testiraju mogućnosti pixel shadera. U ovom testu GeForce ima prednost što može "sažvakati" shaderski kod u verziji 3.0, no to ne objašnjava prilično osjetnu razliku u performansma koja se uz to kosi s rezultatima svih drugih podtestova. Čini se da nVidijin pixel shading engine jednostavno bolje "žvače" instrukcije od ATI-jevog.
D3D RightMark
|
 |
| Geometry – Fixed function |
| X800GT @ 535/990 MHz |
| 112,62 |
 |
|
|
| Radeon X800GT |
| 111,32 |
 |
|
|
| GeForce 6600GT |
| 103,25 |
 |
|
|
 |
|
 |
| |
| 0 |
2 |
0 |
4 |
0 |
6 |
0 |
8 |
0 |
1 |
00 |
11 |
|
5 |
|
| |
| Geometry – VS 1.1 |
| X800GT @ 535/990 MHz |
| 112,73 |
 |
|
|
| Radeon X800GT |
| 110,63 |
 |
|
|
| GeForce 6600GT |
| 108,34 |
 |
|
|
 |
|
 |
| |
| 0 |
2 |
0 |
4 |
0 |
6 |
0 |
8 |
0 |
1 |
00 |
11 |
|
5 |
|
| |
| Geometry – VS 2.0 |
| X800GT @ 535/990 MHz |
| 112,43 |
 |
|
|
| Radeon X800GT |
| 111,62 |
 |
|
|
| GeForce 6600GT |
| 108,43 |
 |
|
|
 |
|
 |
| |
| 0 |
2 |
0 |
4 |
0 |
6 |
0 |
8 |
0 |
1 |
00 |
11 |
|
5 |
|
| |
| Geometry – VS 2.0 Static FC |
| X800GT @ 535/990 MHz |
| 112,43 |
 |
|
|
| Radeon X800GT |
| 111,4 |
 |
|
|
| GeForce 6600GT |
| 108,34 |
 |
|
|
 |
|
 |
| |
| 0 |
2 |
0 |
4 |
0 |
6 |
0 |
8 |
0 |
1 |
00 |
11 |
|
5 |
|
| |
| Geometry – VS 2.x Dynamic FC |
| X800GT @ 535/990 MHz |
| 112,22 |
 |
|
|
| Radeon X800GT |
| 111,62 |
 |
|
|
| GeForce 6600GT |
| 108,53 |
 |
|
|
 |
|
 |
| |
| 0 |
2 |
0 |
4 |
0 |
6 |
0 |
8 |
0 |
1 |
00 |
11 |
|
5 |
|
| |
| HSR – VS 2.0 Unsorted |
| GeForce 6600GT |
| 157,66 |
 |
|
|
| X800GT @ 535/990 MHz |
| 47,82 |
 |
|
|
| Radeon X800GT |
| 42,43 |
 |
|
|
 |
|
 |
| |
| 0 |
3 |
0 |
6 |
0 |
9 |
0 |
1 |
20 |
1 |
50 |
16 |
|
0 |
|
| |
| HSR – VS 2.0 Back to Front |
| GeForce 6600GT |
| 43,03 |
 |
|
|
| X800GT @ 535/990 MHz |
| 39,24 |
 |
|
|
| Radeon X800GT |
| 36,28 |
 |
|
|
 |
|
 |
| |
|
5 |
|
| |
| HSR – VS 2.0 Front to Back |
| GeForce 6600GT |
| 198,78 |
 |
|
|
| X800GT @ 535/990 MHz |
| 50,04 |
 |
|
|
| Radeon X800GT |
| 44,23 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
| Pixel Shading – PS 2.0 3xLights PP |
| GeForce 6600GT |
| 392,31 |
 |
|
|
| X800GT @ 535/990 MHz |
| 343,08 |
 |
|
|
| Radeon X800GT |
| 299,85 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
| Pixel Shading – PS 2.0 3xLights FP |
| GeForce 6600GT |
| 392,31 |
 |
|
|
| X800GT @ 535/990 MHz |
| 343,08 |
 |
|
|
| Radeon X800GT |
| 299,65 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
| Pixel Shading – PS 2.0 1xLight PP |
| GeForce 6600GT |
| 647,86 |
 |
|
|
| X800GT @ 535/990 MHz |
| 565,9 |
 |
|
|
| Radeon X800GT |
| 513,18 |
 |
|
|
 |
|
 |
| |
|
0 |
|
| |
| Pixel Shading – PS 2.0 1xLight FP |
| X800GT @ 535/990 MHz |
| 568,59 |
 |
|
|
| GeForce 6600GT |
| 531,65 |
 |
|
|
| Radeon X800GT |
| 513,08 |
 |
|
|
 |
|
 |
| |
| 0 |
1 |
10 |
2 |
20 |
3 |
30 |
4 |
40 |
5 |
50 |
57 |
|
0 |
|
| |
| Pixel Shading – PS 2.0 Procedural FP |
| X800GT @ 535/990 MHz |
| 638,68 |
 |
|
|
| GeForce 6600GT |
| 580,83 |
 |
|
|
| Radeon X800GT |
| 575,68 |
 |
|
|
 |
|
 |
| |
| 0 |
1 |
20 |
2 |
40 |
3 |
60 |
4 |
80 |
6 |
00 |
65 |
|
0 |
|
| |
RightMarkov D3D test je još jedan sintetički test usmjeren na analiziranje arhitekture grafičkih čipova. Ovdje također vidimo sličnu situaciju kao i u 3DMarku – dok su u pitanju performanse vertex shaderskih jedinica, ATI-jeva kartica vlada dok je u svim ostalim testovima situacija obrnuta. Premoć ATI-jeve kartice u VS testovima nije teško objasniti – X800GT ima dva puta više VS jedinica od GeForce 6600GT (6 naprema 3). Zanimljivo je da se ATI-jev čip ne može nostiti s nVidijinim u svim ostalim testovima – HSR-u, odnosno Hidden Surface Removal testu te testovima koji mjere performanse pixel shaderskih cjevovoda. Sve u svemu vrlo zanimljivo.